We at Level 99 Games are excited to introduce EXCEED, the newest series in our family of dueling card games! After nearly two years of work and countless revisions, we are finally ready to bring EXCEED to life!
EXCEED is a 2-player fighting card game that simulates the flow of 2D Fighting Games, with a focus on insightful play, calculated risk, and fast-paced tactics. In EXCEED, each player chooses a 30-card deck representing a single fighter, or mixes together two decks to form a Tag Team, and then uses their fighter or team to do battle and defeat their opponent.
As they fight, players’ hands will constantly change as options increase and decrease, and individual options become stronger and weaker based on your position and the opponent’s position. Will you press your advantage as your opponent’s hand shrinks, or take the opportunity to bolster your own options or set up a better position? Each card can be used as an attack, or as a powerful boost action that gives you more choices in combat. As you fight, hitting your opponent will increase your Gauge. Accumulate enough Gauge and you can unleash powerful Ultra Moves, or permanently upgrade your character by going into Exceed Mode!
EXCEED uses some of the key resolution mechanics from the hit game BattleCON, but remixes them for a completely new experience. EXCEED is designed to be enjoyed by both new players and fighting card game veterans alike, and will exist alongside BattleCON as an ongoing series available from Level 99.
Soon, Level 99 Games will be bringing to life the first “season” of EXCEED. Each month, we’ll be releasing a new Duelist Deck featuring four different fighters. Four of these decks will comprise a season of the game, and each season will feature a new license, introducing a different world of characters.
Their first season features the fighters of Red Horizon, a property first introduced by Jasco Games in their Universal Fighting System Collectible Card Game. Future seasons will feature different properties from video games, anime, and other tabletop worlds, as well as all-new original Level 99 Games properties.
Want to try EXCEED for yourself and see what all the fuss is about? You can download two complete demo decks here and try it for yourself!
Level 99 Games be running a Kickstarter project in the next few weeks for those who want to get in on the ground floor of EXCEED and score some extra promotional cards and fighters.
Thanks for checking out EXCEED! What do you think? Come post on Board Game Geek and share your experience with the demo decks!
A new game from South African game designers hits Kickstarter, June 2nd!
Photon Games, a Canadian game publisher, is getting ready to launch their new game, Sultan’s Library, on Kickstarter this coming June. Designed and illustrated by two South African game designers, Ryno Lourens and Zane Atkinson, this beautiful looking card game includes a unique area searching mechanic which is easy to learn and even easier
This is the second Kickstarter campaign for Sultan’s Library, with the first one not quite reaching its funding goal. Photon Games has made some crucial adjustments to their campaign, such as a much lower funding goal and a price point of only $18 USD to get the physical game. They are also offering some great reward tiers, such as a beautifully illustrated playmat and an artbook to really show off the artistic talents of Zane Atkinson.
About the Game
Sultan’s Library is a 2 4 player card game where players will explore various beautiful location cards, looking for Books to bring back to the Sultan’s Library. However, the land is filled with ominous perils and awe inspiring events, wherein an unwary traveler might easily succumb. In the end, only one person will have the honor to become the Sultan’s chosen Envoy. Will it be you?
Each turn consists of 3 phases: Draw, Explore and Score.
1. Draw: In the Draw phase you draw two cards from the Action Deck. Action cards will let you do things like Travel somewhere without paying, make other players lose Actions etc. The Action Deck also has Journey cards in it, which allows you to pay for the various things you will be doing in the game.
2. Explore: In the Explore phase, you will pay Explore points to look around the area you are in for Books. If there are no Books near you, you will automatically move on to the next Location. You have 2 Actions per turn. You can do things like Explore the Area, Play Action Cards, Pickup and Deposit Books and more.
3. Score: If someone has Deposited 3 Books during the Score phase, the players finish out the round. You Score as much Knowledge as is indicated on all your Deposited Books. Whoever scored the most Knowledge wins!
Portal Games announces Boardgames That Tell Stories 2 – the second book by Ignacy Trzewiczek.
Gliwice, Poland – June 9th, 2015. Today, Portal Games announced Board Games That Tell Stories vol.2, a new book by Ignacy Trzewiczek and its launch on Kickstarter!
Two years ago Ignacy Trzewiczek had a dream. A dream where he is sitting in a library and writing new stories and essays about board games. Then, in his mind, a new idea was born to collect all of the stories on his blog and make one book. A book where people can find articles about Board Games That Tell Stories. That dream came true and thanks to Kickstarter he released his first book „Board Games That Tell Stories”. Ignacy, returns with a new volume of stories picked from his blog! New stories, new anecdotes, and lots of fun!
This time the book contains the best stories from Board Games That Tell Stories during the years 2013 and 2014. Volume 2 will also include new essays which were written exclusively for the book and unique photos of early prototypes of Ignacy’s games! The project launched on Thursday, June 4th and runs through Monday, July 6th.
Tantrum House, a Greenville-based board game company, launched a Kickstarter campaign for its game Steam Court on May 28. For a pledge of $25, backers will receive a copy of the game and any unlocked stretch goals.
Steam Court is a card game for 3-10 players that takes 60-90 minutes to play. The basic gameplay is similar to the trick-taking game President, or Scum. But Steam Court goes beyond the basics and adds special cards and different character powers for each player. The mixture of familiar gameplay and added strategy puts Steam Court in the “gateway” game category. It’s accessible to casual gamers, but also deep enough for gamers who prefer more strategy. “We’ve found that it works really well as a party game too” says the game’s designer, Will Meadows. “It’s easy to teach, and it’s flexible enough that if players want to drop in or out half way through it doesn’t mess up the game’s flow.”
In Steam Court, players take on the role of Court Engineers who attempt to catch the eye of the Queen and other high-ranking courtiers by displaying their mechanical prowess. Using their dealt hands of gear cards, players try to take tricks with the ultimate goal of being the first to play all their cards. The Queen rewards such displays of skill by snatching up the most successful engineer as her own — and awarding that player the most victory points. Each Quarter, players switch characters depending on the order they went out. The player who amasses the most points by the end of the fourth Quarter wins. For a more casual game, Steam Court has a simpler, non-victory point variant.
Tantrum House is a company run by board game lovers, critiquers, and designers. In addition to designing Steam Court, Tantrum House publishes high quality, but very concise video reviews of board games on their YouTube channel. They host monthly game nights at a local coffee shop, design custom tabletop themed apparel, and have ideas for a number of new board games that they would like to bring to market in the future.