Tantrum House, a Greenville-based board game company, launched a Kickstarter campaign for its game Steam Court on May 28. For a pledge of $25, backers will receive a copy of the game and any unlocked stretch goals.
Steam Court is a card game for 3-10 players that takes 60-90 minutes to play. The basic gameplay is similar to the trick-taking game President, or Scum. But Steam Court goes beyond the basics and adds special cards and different character powers for each player. The mixture of familiar gameplay and added strategy puts Steam Court in the “gateway” game category. It’s accessible to casual gamers, but also deep enough for gamers who prefer more strategy. “We’ve found that it works really well as a party game too” says the game’s designer, Will Meadows. “It’s easy to teach, and it’s flexible enough that if players want to drop in or out half way through it doesn’t mess up the game’s flow.”
In Steam Court, players take on the role of Court Engineers who attempt to catch the eye of the Queen and other high-ranking courtiers by displaying their mechanical prowess. Using their dealt hands of gear cards, players try to take tricks with the ultimate goal of being the first to play all their cards. The Queen rewards such displays of skill by snatching up the most successful engineer as her own — and awarding that player the most victory points. Each Quarter, players switch characters depending on the order they went out. The player who amasses the most points by the end of the fourth Quarter wins. For a more casual game, Steam Court has a simpler, non-victory point variant.
Tantrum House is a company run by board game lovers, critiquers, and designers. In addition to designing Steam Court, Tantrum House publishes high quality, but very concise video reviews of board games on their YouTube channel. They host monthly game nights at a local coffee shop, design custom tabletop themed apparel, and have ideas for a number of new board games that they would like to bring to market in the future.
In Posthuman you play as one of the last human survivors in a world where nature is reclaiming the planet and our mutated offspring are working to eradicate us. Will you resist mutation and survive, or give in to the inevitable and join the mutants?
In the game, players start off as humans on a solitary journey to a rumored fortress harbouring a community of humans. To reach the fortress the players need to complete ten zones successfully. These zones are found on tiles of varying terrain that are drawn by the players as they explore the world. On their travels the players have the opportunity to meet other human players to trade items and use beneficial skills on each other. They will also encounter randomly drawn mutant adversaries and be assailed by players who have switched to the mutant side. Encounters with mutants may inflict scars, and the more scars players have, the closer they will be to mutating and switching sides. Will they strive to cling to their humanity and make a run for the fortress, thus winning the game? Or will they give in to the ever more tempting mutation, join the mutants, and deny the win from the rest of the humans?
Friedemann Friese is either totally whackadoodle or an absolute genius!! Earlier this week, Eric Martin from BoardGameGeek.com revealed the concept for Friedmann Friese new game called 504. Scheduled to release in October 2015 at Spiel (Essen), 504 boasts 504 games in ONE BOX. Yes, you read that right…. 504 games in ONE BOX!
Heralded designer, Donald X. Vaccarino, has began previewing the new Dominion expansion: Dominion Adventures. Vaccarino has begun previewing three cards per day over on the BoardgameGeek.com Dominion Adventurers Forums. Additional details can be found on DominionStrategy.com. Some of the cards previewed up to this point are simple, some are familiar, and some seem incredibly fresh and exciting! As always, the art is FABULOUS!